Browsing Date

April 2016

Comics, Dracullama

Tressina Bowling Discusses Why Dracullama Kills All The Drama.

April 25, 2016 • By


Who is Dracullama and why does he kill all the drama?

Dracullama is a vampiric llama who feeds off people who cause drama.  Why?  Because it’s what gives him life, or rather elongates his life span. He’s been around for as long as anyone can remember.

When did you first create the character and why?

I first created him when I attempted an online character challenge.  It was to create 30 characters for the month of November.  He was the first one to come to mind….mostly because I found llama’s so strangely funny and beautiful at the same time.  Making one a vampire made me giggle, so I figured it would do that to others.

DL1 pg1

What influences inspired you to create Dracullama?

Vampire culture, Bela Lugosi, my love of strange animals and creatures and my hate for drama.

As time goes along and as you create more Dracullama, where do you see the comic going in the future?

I honestly feel like I’ll continue to create more stories for him as long as it’s still fun for me and makes me laugh.  I truly don’t know where he’ll end up next….maybe an anthology book once I’ve done enough?

What’s your favorite Dracullama moment?

Probably the dub-step one where he breaks out into a dance after killing off someone. That sounds morbid after reading it back to myself…

What challenges did you have when first creating the comic and what new challenges lay ahead for you and Dracullama?

When I first started it was really trying to narrow down what I wanted him to be.  I remember toying with the idea that it would be a story that revolved around him being an owner of a petting zoo.  Weird right?  But it was then the idea of there just being a ton of quick drama filled stories where he bounces in right at the end to take out any culprits.

Challenges that lay ahead?

Finding the time to make more stories!  I’ve got loads mapped out and even thumbnails for them, but it’s always client work and conventions that push it back.

DL1 pg2

Tell us where people who enjoy your work can find you on the Internet.

You can find me through my Twitter & Instagram @tressabowling, My Facebook page Tressina Bowling ART, and my site

Comics, Not So Super, Smorgasbord Squad, This Bites

Creator Spotlight: Jacques Nyemb.

April 18, 2016 • By

NOT SO SUPERSmorgasbord_Squad_Crowntaker_StudiosThis_Bites_Crowntaker_Studios


Where did your love for comic books and the arts come from?

As a child, everyone noticed how much I loved drawing, reading and cartoons. It was so much of my personality that my dad’s friends got me comic books to read. I was so hooked that everyone who knew me got me comics. It didn’t matter what kind either.

What was the moment that you decided that you wanted to create comic books?

My brother and I made comics when we were kids. They were mainly rip-off Batman stories, with us using our imaginary fortunes to fight crimes. The sense of freedom we had in being transported into the worlds we created, was something amazing.

That dream never died. Everything I’ve done pretty much involved me telling a story in some fashion. It took me trying to write a novel to realize what I wrote would make a great comic book. So I switched gears to do just that.


Excerpt From Smorgasbord Squad.

You have three comics that are digitally released through Crowntaker Studios (Not So Super, This Bites, and Smorgasbord Squad) which are all-ages books. What was your desire to create all-ages comics?

At the time I decided to make all-age comics, publishers were focusing solely on the adult crowd. The comics at that time seemed to be edgy and out of the reach for children or people who missed light hearted fun stories. Being a father now and taking my oldest child to a convention recently, sparked the passion again of welcoming a new generation of comic fans. A group that wants to see themselves as well as share the joy sprinkled within the stories.

You have many role in creating comics, serving as creator, writer, editor, and as a publisher. What are the challenges that you face while creating comics?


Being mostly a one man team is draining. On top of that finding money to get project completed is no small task either. But I’ve learned to organize my time to meet my deadlines and budget my project to ensure I don’t break the bank (to much). While being there for my family. It’s an artful juggling of things.

Smorgasbord Squad is one of your most creative all-ages endeavors. What inspired you to make this comic?

Like all of my projects, it starts with me thinking of outrageous scenarios. I felt like there weren’t enough comics with food costumed heroes. When I started thinking about that, memories of the warm fuzzies I felt as a kid, from the original animated Teenage Mutant Ninja Turtles, inspired me to make something ridiculous, yet plausible.

Who are some creators of all mediums that inspire you?

What really influenced me is looking at other independent comic creators who do this for the love of it. Some are actually making some income from it, but you can sense their commitment to creating quality comics. Folks like Afua Richardson, Justin Peterson, Anthony Piper, Ashley Woods and Fabian Rangel Jr come to mind instantly because they do just that. Their stories and comics are creating a loyal fan base. Which is something hard to do in the indie comic realm.


Excerpt from This Bites.

What’s your typical work routine?

I have a day job that has nothing to do with comics.  So I spend most of my nights and weekends writing stories, working with artists, planning and shipping books. During the day I check into a Facebook group I created called the Not So Super Lab, where I chat with other creators to learn about their processes. It’s a great way to not feel alone in the struggle of being independent creators.

What is one important thing that you’ve learned in life (creative or personal) and why is it important to you?

I’ve learned to take breaks and spend time with family. It’s really tempting to put the foot on the gas and work without stopping, but in doing that the quality of life suffers. And when you are a creative who wants to share the best of the world, it becomes difficult to do when one is jaded.


Excerpt from Not So Super.

Where can people who enjoy your work find you on the Internet?

I can be found on:




If you curious about Not So Super Stuff, go to:



Comics, MAPS, Uncategorized

An Interview with Jonathan & Timothy O’Briant of MAPS.

April 11, 2016 • By


When was the moment in your life where you decided that you wanted to be an artist?

Timothy: I started thinking about art as a career path back in high school. At the time I was pursuing a career in music either as an artist or in production. In college I focused mainly on video game design which allowed me to work in many different disciplines. For my final project I decided to make my first comic book. I fell in love with the art form mainly because of the independence it gave me. There was no budget, no big teams and no prohibitive software or equipment to purchase. The only prerequisite for comics is literacy. Support your local educators.

Jonathan: I’ve played music for years and have always enjoyed the act of creation, funneling that energy into comics gave me a (comparatively) easy way to get stories and ideas into a finished product to share with the world.

What is MAPS about, and what inspired the two of you to create this?

Jonathan: Maps is about the joy of discovery that is so prevalent in young people’s lives. When you’re young everything is new and magical. It’s easy to forget how spectacular the world is as you grow older and all these wondrous things become commonplace. Elwood is the personification of intrepid explorers who don’t only want to see everything the world has to offer but are compelled to always move forward no matter the obstacles.

Timothy: The intent was to create an “all ages book” that was self-contained and could be read despite knowledge of the rest of the series. My brother Jon came up with the idea of a child who was traveling from dimension to dimension on a quest to find his way back home. The idea resonated with both of us and we started the fun of building characters and worlds.

What challenges did you face creatively while making the first volume of MAPS?

Timothy: The most interesting challenge of Maps is blending Jon art style with my own. When creating Maps my brother is in charge of the layouts, even to the extent of drawing all the pages on the final art boards. Then I come in and filter all that information through my own artistic lens to find the final product. What you end up with is completely separate from what either of us would do on our own.

Jonathan: Most all of my projects prior to MAPS had been by myself. Learning to collaborate is tricky in any circumstance but especially with someone you are as close to as a brother. The project grew to be much greater than it was as an idea in my head, but there was a pretty steep curve in how to present different opinions and goals with the book without devolving into arguments over costuming, coloring, etc.

Exploration of the known and unknown plays a big narrative in MAPS. How did that effect how you visualized the worlds that Elwood journeys too?

Timothy: Jon and I don’t always agree on the nature of the universe and how it affects daily life but it’s something we are both fascinated by. The initial idea of having a new universe in every volume was a conceit to allow us to play with different genres and story tropes. That’s Jon’s territory. Once I have the setting and the story I have the task of making them complement each other. All the world design is to try and create the illusion that these are real places that exist whether or not our character are present. If we have a chase scene through a house I need to make a complete floor plan of that building. There is a need for internal logic within the story even if whole rooms are never seen. We can’t expect the reader to fall into the story if they are constantly wondering where and how we got there.


Timothy, not only do you serve as the artist on MAPS, but you also handle lettering chores as well. What do you do artistically to make lettering MAPS a painless process?

Timothy: Nothing. The hand lettering comes from two ideals I have that I can’t defend or recommend. First I want my original pages to be actual comics someone could read, therefore the words need to be on the pages. Second is the idea that every mark you see on a page of Maps came from my brush or pen. If I was going to be rational about any of this I probably wouldn’t be in comics.

Outside of MAPS, what other creations are you working on?

Jonathan: We’re currently working on an action comedy called Battle Battle, that draws a lot of inspiration from my love of old manga and the Street Fighter video games.

Timothy: In addition to working on Maps I also do color art for Hellbillies by King Bone Press.

Who are your influences and what influences you to create?

Jonathan: My influences come from all over the place, Cy Twombly, ee cummings, Dr. Seuss, Daniel Johnston, Chuck Jones… from the comic side of life I adore Roger Langridge, Michael DeForge, Jim Woodring, and anything weird and wildly animated.

Timothy: My first story influences came from video games and cartoons. Final Fantasy VII and Dragonball Z were big. Music has always been an important part of my life and a huge source of energy. As far as comics go my main pillars are Paul Pope and Moebius.


Tell us where people who enjoy Maps can find you all on the internet.

Timothy: You can always find us at